Live in harmony with nature, respect all the living things. Treat animal well, for they are a gift of the deities to the world. Those who live in harmony nature are close to the gods. Those who despoil the land are the enemy. Always be prepared to fight to protect the land and its creatures in your care.
- Habbakuk's Dogma
Habbakuk, also known as the “Fisher King” to his worshipers, created and rules all creatures of land and sea. Rangers and sailors especially revere him and seek his protection against Zeboim, goddess of the sea and storms. Habbakuk makes creatures in his likeness, and he is feral and merciless and cruel as the wolf, gentle and timid as the rabbit. The natural harmony of predator and prey embodies Habbakuk, who is as much feared as he is loved. Because he represents the eternal cycle of nature, Habbakuk becomes a symbol of eternal life beyond death, as exemplified by his phoenix aspect.
The clergy of Habbakuk is divided between clerics and druids. The clerics of Habbakuk work to serve the needs of a community: assisting in fishing, hunting and in preventing animal attacks or looking after herd animals. As a result, they are greatly respected in their own lands. The druids, on the other hand, often live apart from others, secluding themselves in the forests, and preferring the society of animals above that of man. They are therefore viewed as heathens and pagans by other priesthoods, while the common people may simply see them as crazy old hermits.
Druids are not afraid of or prohibited from fighting those who would harm their charges. Druids guard their protected areas and are swift to punish those who enter with evil intent. Druids are also quick to help those in need, though their lack of social skills may make them seem cold, fierce and abrupt.
All clerics and druids of Habbakuk protect nature from those who would destroy or squander it. Once during his lifetime, a cleric of Habbakuk (not a druid) must leave friends and community to wander the land, taking nothing but a walking stick and the clothes he wears. This walkabout purifies the cleric and teaches him the true ways of nature and of Habbakuk. The walkabout ends when the cleric has either performed a service for his god (usually protecting or restoring nature from a threat), or Habbakuk sends the cleric a sign.
Clerics who live in communities tend the animals, both wild and domestic. They can also perform simple healing, and may be found assisting the local clerics of Mishakal. They try to spend a part of each day in the wilderness, communing with nature and praying. If the cleric is faithful, no animal will attack him.
The druids have little to do with community life. They see to the welfare of their protected land, performing such duties such as planting saplings, nurturing young animals, guarding against forest fires, and assisting those in need (those who show respect for nature, at least).
The clerics of Habbakuk are not well organized, having no central authority to which they must answer. Clerics learn the ways of the deity from a mentor cleric or from the god himself, who sometimes comes to those who seek him out in faith and humility.
The most important holy day for clerics of Habbakuk is The Feast of the Sea. First instituted by Habbakuk's clergy during the foundation of the Ergothian Empire, the feast takes place every fifth month on the thirteenth day. The feast is one of the few holy days celebrated by the Ergothians. For those located near the sea, the day is used to dedicate new ships or offer small, private gifts to the sea god, in the hope that the Fisher King will protect ships against Zeboim. The highlight of the day is the Great Regatta, in which every ship participates. The winner is dubbed the Sea Lord and treated as a guest of honor at the evening's festivities.